Twofer Month

This week, two of the recent M&M books came out that I worked on ... they should be hitting your LFGS/CS should have them on their shelf and if not, ask them to order them.

Book of Magic

Written by D.T. Butchino, Joseph Carriker, Steve Kenson, Steven Marsh, and Aaron Sullivan
Format: 128 pages, softback
ISBN: 1-932442-99-5

A Manual of Mysterious Magics!

By the Shining Sigil of Sirrion! The Book of Magic is the complete Mutants & Masterminds sourcebook on the Arts Arcane, all that is magical and mysterious. It is a guide to comic book magic, providing everything players and Gamemasters need to run games based on magical comics ranging from light-hearted to dark post-modern and everything in-between.

The focus is on magical characters and settings, but with an eye towards integrating these characters and elements into a more general superhero series. In the pages of the Book of Magic you'll find:

  • Six new hero archetypes and seven new villain archetypes, along with numerous supporting cast, minion, and creature archetypes, all ready for use; a complete cast of characters!
  • Eleven styles of magic and dozens of spells and magical items for mystic heroes and villains, from the All-Revealing Light of Abbridon to Yig's Inexorable Transformation, from the Abyssal Trident to the Wishing Ring.
  • The mystic secrets of the Freedom City setting, including cosmology, history, heroes, villains, creatures, magical items, and more! Plus eight mystic series frameworks to give you starting points for your own magical M&M game!

Plus a history of magic in comics, mystical dimensions, character creation, adventure creation, series advice, and more! Learn the secrets of superheroic sorcery from the Book of Magic and...

Make your M&M magical!

Worlds of Freedom

Authors: Scott Bennie, Dwayne Butchino, Shawn Carman, Christopher McGlothlin, and Aaron Sullivan
Format: 128 pages, softback
ISBN-10: 1-934547-07-7
ISBN-13: 978-1-934547-07-6

Infinite worlds, infinite possibilities: Freedom City is an eminently adaptable setting and this book proves it! Worlds of Freedom presents many visions of Mutants & Masterminds' most famous metropolis, from the Revolutionary and Civil War eras to the distant future, from parallel Earths where the Axis won World War II to a world of funny cartoon animals, and more! Worlds of Freedom expands the usefulness of the Freedom City campaign setting and takes your heroes to infinite worlds of adventure!

In Books of Magic, I wrote the Dimensions chapter and in Worlds of Freedom, I worked on the Freedom Beyond section. Both were great projects and look incredible. Many props to my fellow authors and a special thanks to Steve and the gang at Green Ronin for letting me work on some great books.