Okay ... so I'm on a SW kick ... what can I say? This entry is all about the main character of the show Cowboy Bebop. That's right, below are the stats for Spike Spiegel in all his bounty hunting glory. Next maybe I'll do classic Starbuck or maybe some other members of either Serenity's or Bebop's crew. Again, many thanks to Wikipedia for the bio.
Some years prior to Session 1, Spike had been a rising member of the Red Dragon Crime Syndicate where he was partnered as a sweeper and enforcer along with his then best friend, Vicious. Badly injured after a shoot-out in the slums on Mars, Spike stumbled to the home of Julia, who was at that time Vicious' girlfriend. The pair fell in love while she nursed him back to health. Spike decided to leave the syndicate and elope with Julia. Realizing that his best friend had essentially gone soft and fallen for his girlfriend, Vicious gave Julia a painful ultimatum: either murder Spike or Spike and Julia would both face death for her betrayal. Although the specifics of the incident are unclear, Spike apparently managed to fake his own death by engaging in a gunfight alone in a church against a rival syndicate; this allowed him to drop off of the Red Dragons' radar. He waited for Julia so they could escape and be free, but she never showed.
One of the recurring themes surrounding Spike's character is how he views himself and his life. He claims that one eye - his right one, the prosthetic - can only see the present, and the other - the left, his real eye - can only see the past. This is revisited by a close-up on Spike's left eye every time he has a flashback of his life before coming aboard the Bebop. He seems to regard his false death as real in some way, saying that after that day, he had "merely been living a dream". (During Session 25 when Spike has a flashback of the last time he saw Julia, the close-up shows both Spike's eyes, perhaps implying that his future and past are now the same.)
Spike's attitude of living in a "dream-like" existence is displayed by his careless behavior and his nonchalant attitude towards dangerous or outright fatal situations. One quote that exemplifies this is in Session 1, when Catalina tells Spike that she is not sure if he is joking or not, to which he responds that he "gets that a lot".
Some time after his "death", Spike met the former ISSP cop turned bounty hunter Jet Black, and the two men became partners. Spike moved onto Jet's ship, the eponymous Bebop and the two men worked together for about three years before being joined by the other crew members.
In the final episode Spike and Julia pick up where they left off in their plans to escape Red Dragon, enlisting Annie's help — only to find that Vicious' goons have gotten there already. After laying Annie to rest, they fight their way out, but Julia is shot and killed. Spike returns to the Bebop for one last meal with his family and is confronted by Faye for his final decision he realizes he cannot continue to run from his past and must confront it before he then storms Red Dragon's headquarters. Killing several gangsters he gradually shoots his way to the Vicious chamber with a bit of assistance from Shin, he makes it to the top floor, severely wounded but alive ,where he and Vicious confront each other for a final time.
Spike and Vicious duel. In the heat of their brawl, both weapons are simultaneously knocked out of each others hands. Spike with Vicious's katana in hand and Vicious clutching Spike's Jericho 941, Spike saying, "Julia is dead… Let's end it all." and Vicious retorts "As you wish." Both slide their respected weapons back to one another, and as Spike shoots, Vicious runs his blade across his abdomen. Vicious falls dead. Spike stumbles out of Vicious' chamber, clutching his side and bleeding profusely, and begins to descend a long staircase as several gangsters stare in awe and a bright light fills the room. Spike then raises his right hand, positioning his fingers to resemble a gun, says "Bang" and collapses dying from the blood loss. Then the credits begin to roll with the stars as a background. Nearing the end of the credits a bright red star on the horizon fades out, symbolizing that a life has ended.
Spike Spiegel CL 11
Medium Human scoundrel 6 / scout 3 / bounty hunter 2
Force 11; Dark Side 0
Init +13; Senses Perception +12
Defenses Ref 31 (flat-footed 25), Fort 26, Will 24
hp 100; Threshold 31
Speed 6 squares
Ranged slugthrower pistol +11 (2d6+5)
Base Atk +8; Grp +11
Atk Options Acrobatic Strike, Combat Reflexes, Point Blank Shot
Special Actions Disruptive, Familiar Foe +1, Fortune's Favor, Keen Shot, Walk the Line
Abilities Str 15, Dex 16, Con 16, Int 13, Wis 14, Cha 15
Talents Fortune's Favor, Disruptive, Walk the Line, Disruptive, Walk the Line, Acute Senses, Keen Shot, Nowhere to Hide
Feats Acrobatic Strike, Combat Reflexes, Improved Damage Threshold (x1), Martial Arts I, II & III, Point Blank Shot, Skill Training (x2), Vehicular Combat, WP (pistols, rifles, simple)
Skills Acrobatics +13, Deception +12, Gather Information +12, Initiative +13, Perception +12, Pilot +13, Stealth +13, Survival +12
Possessions slugthrower pistol, pistol clip (x3)